Unreal Prefabs Plugin
CtrlK
  • 🔌Unreal Prefabs Plugin
  • Overview
    • 📌Introduction
    • ✨Detailed feature list
    • ⚖️Access & licensing
  • Docs
    • 📚Vocabulary
    • 🛠️Getting started
      • Setup
        • Singleplayer project
        • Multiplayer project
    • 🧭Tutorials
      • Make your first prefab
      • Define and read your prefab properties
    • 🔩Editor
      • Preview
        • Nesting control
      • Blueprint Editor Panel
    • 🖇️Core
      • Prefab Reference Component
        • Actor Prefab Class Getter
        • Spawn Parameters Structs
        • Properties
      • Prefab Source Component
        • Properties
      • Prefab Source Interface
      • Networking
    • 🧮Settings & Optimization
Powered by GitBook
On this page
  • About
  • Get
  • In C++
  • In Blueprint
  • Types
  • Required Spawn Prefab Parameters (FPSRequiredActorPrefabSpawnParameters)
  1. Docs
  2. 🖇️Core
  3. Prefab Reference Component

Spawn Parameters Structs

About

These control how a "prefab actor" is spawned at runtime.

Get

In C++

Use the various available getters to get the type you want.

In Blueprint

With the dynamic getter node you can retreive the struct you want.

Types

Required Spawn Prefab Parameters (FPSRequiredActorPrefabSpawnParameters)

Variable Name
Description

PreviousActor Prefab Class GetterNextProperties

Last updated 7 days ago