Spawn Parameters Structs

About

These control how a prefab actor is spawned at runtime.

You can make your own structs in C++ or BP (using User Defined Struct) and add them in the SpawnParametersStructs array.

Access

In C++

Use the various available c++ getters to get the type you want.

There is also various other utility functions.

In Blueprint

With the dynamic getter node you can retreive the struct you want.

Not all utility functions are exposed to Blueprints.

Built-in types

> Async Load Spawn Prefab Parameters (FPSAsyncLoadActorPrefabSpawnParameters)

Add this struct along the Required once to indicate that the prefab actor class should be loading asynchronously.

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