Spawn Parameters Structs
About
These control how a prefab actor is spawned at runtime.
You can make your own structs in C++ or BP (using User Defined Struct) and add them in the SpawnParametersStructs
array.
Access
In C++
Use the various available c++ getters to get the type you want.
There is also various other utility functions.
In Blueprint
With the dynamic getter node you can retreive the struct you want.

Not all utility functions are exposed to Blueprints.
Built-in types
> Async Load Spawn Prefab Parameters (FPSAsyncLoadActorPrefabSpawnParameters
)
Add this struct along the Required once to indicate that the prefab actor class should be loading asynchronously.
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