Lightning
Everything you need to know about lightning and this plugin.
Dynamic lightning
No special setup is required to use dynamic lightning as this is the default UE behavior.
Build static lightning
Any static actor prefab scene component with a volume will be baked (default UE behavior).
For example, this prefab actor preview (white shapes) has the scene root and all its static mesh components set to Static, meaning it gets fully considered when baking static lightning:


Baking also works inside prefab actor with any amount of nesting.


Mixing Static and Dynamic light for same prefab actor class
You can have your prefab actor static (or static + movable) but make it completly dynamic from the Prefab Reference Component.
This is very useful if the prefab actor class is used in standalone (manually placed in the level) and used by one or more PRCs. It allows you to bake however you want the standalone and PRC instances while making specific PRC instances dynamic and not considered for baking. This is typically needed if you spawn your prefab dynamicly and want to avoid having a baked ghost shadow in your level.
To prevent a PRC prefab actor preview to be baked, disable Can Bake Static Lightning For Preview Prefab Actor
.

Can Bake Static Lightning For Preview Prefab Actor
set to false, which is completly dynamic, meaning no baked lightning.Last updated