Prefab Properties Object

About

A Prefab Properties Object is a UObject which can containe variables and logic.

You can see it as a data only fragment or something more complex that can be shared between actors.

These properties are usually added to a Prefab Reference Component and transfered to a Prefab Source Component where it is used at runtime. But you can also apply "independant" Prefab Properties Objects on a Prefab Source Component if its not spawned by a Prefab Reference Component.

See Create and use your Prefab Properties Objects for a simple to follow use case.

Classes

> Base Prefab Properties Object (UPSBaseActorPrefabProperties)

Base class for any actor prefab properties objects. This shouldn't directly be used as base for Blueprints.

The outer is the PRC which defined these objects (Prefab Reference Component). See the subclasses to know how the outer is changed at runtime.

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