Handling Prefab Properties
About
For multiplayer project, these objects are replicated from server to clients.
Access
You can use the many utility functions to get (for read and write), add and remove Prefab Properties Object at runtime.
Filtering
You can apply filtering rules to a Prefab Source Component, this will be applied to the initial passed Prefab Properties Objects (this is what the Prefab Reference Component uses after spawning the prefab actor).
For example here we are saying that this PSC will ONLY accept Prefab Properties Objects of strict type BP_PrefabProperties_Door
.

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