Handling Prefab Properties

About

For multiplayer project, these objects are replicated from server to clients.

Access

You can use the many utility functions to get (for read and write), add and remove Prefab Properties Object at runtime.

Handy Blueprint Async Actions can be found here.

Filtering

You can apply filtering rules to a Prefab Source Component, this will be applied to the initial passed Prefab Properties Objects (this is what the Prefab Reference Component uses after spawning the prefab actor).

For example here we are saying that this PSC will ONLY accept Prefab Properties Objects of strict type BP_PrefabProperties_Door.

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