Content Streaming
How does this work with Level Instances
You can place actors with PRCs and PSCs however you want in persistent and instanced levels.
You can decide if the the spawned prefab is spawned in the world persistent level or in the level of the actor owning the PRC (can be the persisent level or a instanced level) with the XXX property.

How does this work with World Partition, Data Layers & HLOD
While no special configuration exists between Unreal Prefabs and these systems (for now), the spawned prefabs will be unloaded when no longer relevant by the World Partition system. And be fully reloaded when relevant again.
Here the actors are assigned to a cell.

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