Unreal Prefabs Plugin
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  • 🔌Unreal Prefabs Plugin
  • Overview
    • 📌Introduction
    • ✨Detailed feature list
    • ⚖️Access & licensing
  • Docs
    • 📚Vocabulary
    • 🛠️Getting started
      • Setup
        • Singleplayer project
        • Multiplayer project
    • 🧭Tutorials
      • Make your first prefab
      • Define and read your prefab properties
    • 🔩Editor
      • Preview
        • Nesting control
      • Blueprint Editor Panel
    • 🖇️Core
      • Prefab Reference Component
        • Actor Prefab Class Getter
        • Spawn Parameters Structs
        • Properties
      • Prefab Source Component
        • Properties
      • Prefab Source Interface
      • Networking
    • 🧮Settings & Optimization
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  1. Docs
  2. 🖇️Core
  3. Prefab Reference Component

Properties

About

per PRC, shared to the available spawned Prefab Source Component (PSC). This allows you to define what properties a "prefab actor" has, as well as set default and per-PRC values. You should place one PSC on any actor that is used as a "prefab actor" to be able to get the properties.

Get

In C++

xxx

In Blueprint

xx

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Last updated 7 days ago